Hi meebob Only with this demo, I alredy liked too much of the characters and i'm curious about this world. The "Battle System?" is creative too. Thanks for your game <3
Just played your demo, I hope you don't mind me providing my feedback - I think feedback is a really important part of the game development process.
Things Done Well:
The art style is quite unique and very well executed. I liked this a lot and gives the game an immediate identity of it's own.
I think the character creation, dialogue and humour are stand out elements of the game design. You can tell the Undertale inspiration but it's far from a 'copy and paste'. You are clearly talented in this area.
The sound design, including music and character speaking audio were also done well.
The combat 'fetch' system was novel and genuinely fun. Again can see the Undertale inspiration here, but this felt legitimately different and not a blatant rip off.
Areas for Improvement:
I had some performance issues (noticeable framerate drops) in three of the rooms (the 'second room', the long cave and the big cave). The game ran well elsewhere so unlikely to be my hardware. Could be the ceiling water dripping effect causing the problem? Something to look into.
I feel adding PC sprites for moving on the diagonal would aid the visuals.
The positioning of the PC has to be quite accurate in order to interact with some of the on screen elements. I would consider making the hit box on this a little more generous. Additionally, it might help to make it clearer which on-screen items can be interacted with (unless this is a deliberate game design choice to encourage exploration).
MINOR SPOILERS on this last two for those that haven't played yet...
4. I (rightly or wrongly) expected a 'fetch failed' when hitting something during a fetch sequence and the number of 'lives' to persist over multiple fetches. Nothing necessarily wrong with your implementation but it felt a little easy as a result. That said, it is the first encounter of the game and it is reasonable that they would get more difficult as you create additional levels.
5. On similar lines, I 'solved' the box puzzles by using the dash ability given immediately before said puzzle. I think the game expects me to push the boxes around first based on the dialogue provided. If you have just given me an ability then I am likely to just use this immediately - which I don't think is how you currently expect this to play out.
I hope the detailed feedback is useful, I am developing my own game so totally hope you take this in the manner it is intended - to help you make the best game possible!
Thanks for the detailed feedback! This is super helpful. Thanks for the kind words! And, yeah! I agree with most of what you pointed out with what needs improvement... I think I may actually go switch up the sequencing on the puzzle rooms now. Thanks again for the crit!
Loved the game! I think my game had a glitch of some sort and I was unable to progress past the river section (I watched another video on the game after recording this one and noticed they made it further). Really love the game though! :)
There are going to be choices, yes, but not the same kind of choices at all as in Undertale!
I'm taking things I like from Undertale, like the character-driven encounters, the overall structure and pacing, a whimsical and mismatched aesthetic, occasional creepiness, and DOGS, but using a totally different art style and a completely different story.
I loved it and will be waiting =D! And I found 2 bugs: When the character falls into the room where he has pillows and leaves, he finds himself on a black screen, but the scenery is close, and the other bug is when he persists in the battle he resurrects with infinite stamina, and the stamina indicator indicates 0.
The first one is on purpose- I thought it could be fun if the "secret entrance" was off in the darkness! But I can see how that could be confusing... I'll think about ways to improve that! And, good catch on the second one!!! That's a real bug. Thanks for letting me know! A fix is in the works ^_^
Wait, I remembered to warn you two things: The first is that I am a Brazilian and that I am writing in English using the Google translator ¯ \ _ (ツ) _ / ¯ and the second thing is that I got the reference on that flower at the character's house which is a clear reference to Papyrus = D
Hi I'd like to stream your game! If you're interested and okay with that please email me at odinzate@gmail.com :) (sorry to comment, but I couldn't find a way to privately message you)
A serious bug I found was that the window was unmovable and started in the corner of the screen, not showing the entire window. I'm using a computer with a smaller screen, so that might cause a problem. So, I couldn't really play the game, which isn't too good.
I love this! I died in the skeleton fight and the save didnt work(im on windows). Besides that, this is amazing! it looks beautiful and has a lot of charm. I loved the batlle minigame too! gl on the full game!
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Hmm... What type and version of OS are you running it on? And which executable did you download?
Hi meebob
Only with this demo, I alredy liked too much of the characters and i'm curious about this world. The "Battle System?" is creative too. Thanks for your game <3
https://youtu.be/X0dMEuKTFRs
Hello Meebob! Your game is awesome, i'm so excited for the launch! I made a review of your Demo, but in Portuguese, because I'm Brazilian lol
Anyway, Good Luck in your game!
Hi Meebob,
Just played your demo, I hope you don't mind me providing my feedback - I think feedback is a really important part of the game development process.
Things Done Well:
Areas for Improvement:
MINOR SPOILERS on this last two for those that haven't played yet...
4. I (rightly or wrongly) expected a 'fetch failed' when hitting something during a fetch sequence and the number of 'lives' to persist over multiple fetches. Nothing necessarily wrong with your implementation but it felt a little easy as a result. That said, it is the first encounter of the game and it is reasonable that they would get more difficult as you create additional levels.
5. On similar lines, I 'solved' the box puzzles by using the dash ability given immediately before said puzzle. I think the game expects me to push the boxes around first based on the dialogue provided. If you have just given me an ability then I am likely to just use this immediately - which I don't think is how you currently expect this to play out.
I hope the detailed feedback is useful, I am developing my own game so totally hope you take this in the manner it is intended - to help you make the best game possible!
All the best - Ben.
Thanks for the detailed feedback! This is super helpful.
Thanks for the kind words! And, yeah! I agree with most of what you pointed out with what needs improvement... I think I may actually go switch up the sequencing on the puzzle rooms now. Thanks again for the crit!
A pleasure. best of luck!
havent played yet, but checked the soundtrack....and what kind of chiptune is that? honestly, its pretty cool!
This was such a lovely little experience. Cute, simple, & enough magic to keep you wanting more!
(spoiler... keep barking!)
*woof intensifies*
I am so excited for the next update! When it will come?
a beautiful game about about playing as a little dog who is lost and the beatiful scenery
I came for the Doggo and I left with a smile 🥰
SOOOOO GOOOOD
I love the game and the visuals are amazing!!
I need this game. The art, the characters, the vibe is Splendid! I would die for Doggo
I really like this game, and definitely would buy the full version.
Omg I love this game.
The art style is great, the music and all the game!
I'm waiting for the complete version uwu
this game is great, its got a great art style and good dialogue and characters! (lmao the swimming dog sprite is the best)
Could you add to your feature list "being a good boy"?
(;o;)b
Absolutely loved the game cant wait to see the full version! would love to recover the game once its further along! ^_^
Question, would we be able to, y'know, since it is inspired from undertale, The mercy/Not Mercy mechanic will be there?
nope!
Alright.
Is this game going to be a choice based game and is this REALLY similar, some elements, or not much like Undertale?
There are going to be choices, yes, but not the same kind of choices at all as in Undertale!
I'm taking things I like from Undertale, like the character-driven encounters, the overall structure and pacing, a whimsical and mismatched aesthetic, occasional creepiness, and DOGS, but using a totally different art style and a completely different story.
That sounds great! Also for a villain there should be a creature that's half cat half dog!
Will this game be as deep and thought provoking as Undertale was?
It is going to be approximately 1.8 meters deep
that's the best possible answer to a question like this XD
lmao
Hello! Will it be on Steam?
Maybe someday!! I'll starting thinking about that more seriously once I'm closer to the end! I'd say the game's only about ~10% complete right now.
this is so cute! i miss my undertale phase so much and all the little undertale references made my heart warm. i cant wait to see the full game!
The watercolor art is very good. I look forward to completion
I like how the fish call the doggo "POOPY" XD
Its super funny, at least for a child.
I loved it and will be waiting =D! And I found 2 bugs: When the character falls into the room where he has pillows and leaves, he finds himself on a black screen, but the scenery is close, and the other bug is when he persists in the battle he resurrects with infinite stamina, and the stamina indicator indicates 0.
The first one is on purpose- I thought it could be fun if the "secret entrance" was off in the darkness! But I can see how that could be confusing... I'll think about ways to improve that! And, good catch on the second one!!! That's a real bug. Thanks for letting me know! A fix is in the works ^_^
Got it =D (what? I like this face), you could put some torches on the floor revealing the path to the "secret entrance"
Wait, I remembered to warn you two things:
The first is that I am a Brazilian and that I am writing in English using the Google translator ¯ \ _ (ツ) _ / ¯ and the second thing is that I got the reference on that flower at the character's house which is a clear reference to Papyrus = D
Made a video
Cool game! Looking forward to the rest of it!
ame would be better of not underta;le
Seria genial que estuviera en android. Si se puede claro
Android?
I'm excited to see where this goes! Really like the feel of this game. Amazing aesthetic and cute characters. Keep it up!
Hi I'd like to stream your game! If you're interested and okay with that please email me at odinzate@gmail.com :) (sorry to comment, but I couldn't find a way to privately message you)
Feel free! ^_^
I really enjoyed this!! The art is stunning.
A serious bug I found was that the window was unmovable and started in the corner of the screen, not showing the entire window. I'm using a computer with a smaller screen, so that might cause a problem. So, I couldn't really play the game, which isn't too good.
Got it! Noted for when I'm working on fixing bugs
I believe that clicking the corner of the window (like changing the size) fixes that but Im not sure if we saw the same thing
I love this! I died in the skeleton fight and the save didnt work(im on windows). Besides that, this is amazing! it looks beautiful and has a lot of charm. I loved the batlle minigame too! gl on the full game!
Edit: A bugfix is in the works ^_^
this looks so cute!
Fetch succesful!! What a lovely game :)