Introducing the Settings Menu + Status Update

Hello, all!

To everyone who's played the game so far - thank you! I hope you had fun!

Thanks to everyone who has given feedback, and a special shoutout to Lazypun and FluffyPanda's World, who left amazing play through videos in the comments!

New Features

Now, for the announcement part of this post: by popular demand, I've introduced some menu improvements! Now, for all your menu needs, you can press M to view an exciting menu where, among other things, you can get reminders of the controls...

And, adjust volume settings! ^_^

PS: There was a brief window today where the game would lock when you entered the settings menu - I apologize if you downloaded that version! A fixed version is now available (version 2). Sorry for the QA lapse!

Upcoming Demo Updates

While I want to release the full game proper in one gigantic release when the project is complete, I hope to be able to release some mini updates to the DEMO that add new content and game mechanics to the demo. :) Keep your eyes on this space!

Game Progress

I'm hard at work making the remainder of the game, and things are going well so far! I have the entire game plotted out, and, since I have a lot of the tech in a fairly good space, the work from here on out is gonna be about generating lots of content!

Here is a teaser for what's to come:

  • Level 1: The Caves (Complete!)
  • Level 2: The Royal Laboratory for Puzzle Research
  • Level 3: Crunchy Leaf Forest & Critter Town
  • Level 4: The Sky Path
  • Level 5: Ruins & the Sea
  • Level 6: The Queen's Castle
  • Level 7: Secret ;)

Over and out!


doggo_quest_linux.x86_64 200 MB
Version 2 Nov 08, 2020
doggo_quest_windows.exe 194 MB
Version 2 Nov 08, 2020
doggo_quest_mac.dmg 155 MB
Version 2 Nov 08, 2020

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